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编程知识 时间:2024-12-06 15:37:19
作者:文/会员上传
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Kotlin 中的享元模式(Flyweight Pattern)是一种用于性能优化的设计模式,它通过共享技术来有效地支持大量细粒度对象的复用定义享元接口(Flyweight Interface):首先,定义一个接口,该
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Kotlin 中的享元模式(Flyweight Pattern)是一种用于性能优化的设计模式,它通过共享技术来有效地支持大量细粒度对象的复用
interface Flyweight {fun operation(extrinsicState: Any)}
class ConcreteFlyweight : Flyweight {private val intrinsicState = mutableMapOf<String, String>()fun setIntrinsicState(key: String, value: String) {intrinsicState[key] = value}override fun operation(extrinsicState: Any) {println("Object with intrinsic state ${intrinsicState} and external state $extrinsicState")}}
class FlyweightFactory {private val flyweights = mutableMapOf<String, Flyweight>()fun getFlyweight(key: String): Flyweight {return flyweights.getOrPut(key) { ConcreteFlyweight() }}}
fun main() {val factory = FlyweightFactory()val flyweight1 = factory.getFlyweight("key1")flyweight1.setIntrinsicState("state1", "value1")flyweight1.operation("externalState1")val flyweight2 = factory.getFlyweight("key1")flyweight2.setIntrinsicState("state2", "value2")flyweight2.operation("externalState2")}
在这个例子中,ConcreteFlyweight
类实现了 Flyweight
接口,并定义了一个用于存储内部状态的数据结构。FlyweightFactory
类负责管理享元对象的创建和存储。在客户端代码中,我们通过享元工厂获取享元对象,并设置其内部状态。然后,我们可以使用这些对象执行操作,而无需创建新的对象。这样就实现了享元模式,从而提高了性能。
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